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Modding

How to add mod to Cyberomance. Characters, Clothes, Hairs, Maps, Props...

Cyberomance - how to MOD

If we do not look at 3D modelling program / software (like Maya, Blender, Marvelous Designer...) the importation of existing assets requires mainly the Daz3D and the Unreal Engine with our modkit project. If you have followed the previous tutorials, everything is ready to import your own assets.

Cyberomance - Assets import Tutorials

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Mod - Daz Character

How to : Import Daz characters.

Detailed Description with notes and tips.

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Mod - Daz Poses / Anims

How to : Import Daz Poses and Animations.

Detailed Description with notes and tips.

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Mod - Daz Hairs

How to : Import Daz Hairs.

Detailed Description with notes and tips.

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Mod - Daz 8.1 Texture Atlas

How to : export Genesis 8.1 Texture Atlas

Detailed Description with notes and tips.

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Mod - Daz Props

How to : Import Daz Props.

Detailed Description with notes and tips.

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