before you start importing poses and animations
Before you start importing poses and animations, do this in your Modkit project. You will need 2 reference models and a skeleton to re-target the poses.
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Open your Daz studio and your Modkt project.
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Add Genesis 8.1 Female character.
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Delete eyelashes and tear.
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Select, then open File / Send to / Daz to Unreal
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Switch to your Modkit project.
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Select Skeletal Mesh and right click on it.
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Press Duplicate to create a copy.
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Select the duplicated Skeletal Mesh then Right click on it.
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Press Skeleton / Assign Skeleton
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Select Genesis8FemaleSkeleton Path /DazToUnreal
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Press Save All
You now have 2 reference characters. One with the Genesis8BaseSkeleton, with which imported poses will be compatible and another character with our Genesis8FemaleSkeleton which poses and animations need to be re-targeted.
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