tutorial - Genesis 8.1 texture atlas
How to - Export Daz Genesis, Genesis 2, and Genesis 8 textures to the Genesis 8.1 Texture Atlas
Tutorial - Daz genesis 8.1 texture atlas Export
How to export your early Daz Genesis character textures from Daz Studio.
Before you start, download our Texture Atlas sample Daz scripts from here : Download Texture Atlas Daz Scripts (Mirror)
Add a Base Genesis 8.1 character.
Delete Eyelashes and Tears.
Load Any custom character material
Note : Just the materials
Select Surface tab on the bottom right panel and right click on it.
Open Map Transfer...
Click on the Load button.
Choose from our previously downloaded (Mirror)Material Instance - Texture Atlas template
Now select all ( CTRL + A )
Specify where you want to save them ( Save Converted textures to )
Your textures are saved with Genesis 8.1 Material Atlas.
Open your Cyberomance Game.
Press F4 for the Editor Menu. Select your Character / Material texture panel on the right...or...select texture browser and select one random texture on the left. Both open Material Textures panel on the right side.
Select Texture - set / add textures from the Texture Browser that are already in the game
Browse Texture - set / add textures from the windows
Return to the Modding page to follow the tutorials.
Select material instance ( example torso ) and then add the torso texture from the windows.
Note : Diffuse is the main color.
You can save it and load textures back from windows until you move them.